
Responsibilties
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Collaborative Game Design
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Lead Level Designer responsible to create a unique and interesting environment combining self made assets with asset packs.
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3D Modeling the Player and adding animations, including creating certain environmental props.
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Added Post Processing, Particle FX and Occlusion culling including some other optimization.
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Programming in C#. The Camera movement, UI Tool Tips and other.
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Sole Level Designer on all 3 Levels (The Desert, The Lava Cave and The Clockwork Tower) using mostly asset packs.
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3D Modeling certain props. e.g. The Ballista....
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Added Post Processing, Particle FX and Occlusion culling including some other optimization.
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Created a playable paper prototype to test game mechanics.
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Created a rough digital prototype to test the core game mechanics and concept.
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Level 1 - Burning Embers (Lava)
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Sole Level Designer
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3D Modeling the full level myself.
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Added Post Processing, Particle FX and Occlusion culling including some other optimization.
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Programming in C#. The Camera movement, the Traps and Lava.
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Created the Trailer.
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Level 2 - Blossom Garden (Oriental Snow)
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Sole Level Designer mostly using outside Assets and some self-made assets.
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Added Post Processing, Particle FX and Occlusion culling including some other optimization.
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Level 3 - Ill'ya (Sky Islands)
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Supervising/Assisting Level Designer, guiding and teaching someone throughout this levels design.
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Adding Animations for the Sky Islands movement.
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A Solo Project to gain experience about the flow of puzzles within Level Design.
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Created an interesting Game Concept to which the puzzles would suit.
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Step by Step Puzzle Flow, including level design greybox.
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Using Assets to create a concept level to give a visual representation of the feel of the game.
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Responsible for creating a solo-project, mostly focused on Programming in C#.
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Created a visually beautiful 2D Level with asset packs.
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C# : Movement, Animations, Enemies, Health & Damage System, Scoring & More.
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My Solo Thesis Project,a suspenseful 1st Person Horror Exploration game with a comedic narrative.
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Level Design to guide the Player into a specific direction using Assets.
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Matching sound and dialogue to specific areas.
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Creating puzzles.
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Programming in C#, Movement, Animations, Sound FX, UI, Puzzles & more.
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Had a little assistance from a colleague when/if I couldn't manage something.
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Created the Trailer.
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Level Design for a small office space for a concept horror game with the core purpose to learn more Post Processing and Lighting.
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Collaborative Game Design.
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Creating a playable paper prototype.
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Sole 2D Level Designer for both Levels.
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Including Spacing, Checkpoints, Obstacles.
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A little 2D Art, Stalagmites, Stalactite, Rocks & More.
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Creating a Narrative Design Document, including a GDD (Game Design Document) for a Narrative Puzzle Game.
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Using Level Design to create a perspective of the game to share with others.
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Added Post Processing, Particle FX.
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Game Design.
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Collaborative Level Design on both levels with a colleague, using Assets.
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