top of page

Responsibilties

Space Harvest

  • Collaborative Game Design

  • Lead Level Designer responsible to create a unique and interesting environment combining self made assets with asset packs.

  • 3D Modeling the Player and adding animations, including creating certain environmental props.

  • Added Post Processing, Particle FX and Occlusion culling including some other optimization.

  • Programming in C#. The Camera movement, UI Tool Tips and other.

​

Steampunk Goliath

  • Sole Level Designer on all 3 Levels (The Desert, The Lava Cave and The Clockwork Tower) using mostly asset packs.

  • 3D Modeling certain props. e.g. The Ballista....

  • Added Post Processing, Particle FX and Occlusion culling including some other optimization.

  • Created a playable paper prototype to test game mechanics.

  • Created a rough digital prototype to test the core game mechanics and concept.

​

War of the Wands

Level 1 - Burning Embers (Lava)

  • Sole Level Designer

  • 3D Modeling the full level myself.

  • Added Post Processing, Particle FX and Occlusion culling including some other optimization.

  • Programming in C#. The Camera movement, the Traps and Lava.

  • Created the Trailer.

​

Level 2 - Blossom Garden (Oriental Snow)

  • Sole Level Designer mostly using outside Assets and some self-made assets.

  • Added Post Processing, Particle FX and Occlusion culling including some other optimization.

​

Level 3 - Ill'ya (Sky Islands)

  • Supervising/Assisting Level Designer, guiding and teaching someone throughout this levels design.

  • Adding Animations for the Sky Islands movement.

​

Vintage Spy (WT)

  • A Solo Project to gain experience about the flow of puzzles within Level Design.

  • Created an interesting Game Concept to which the puzzles would suit.

  • Step by Step Puzzle Flow, including level design greybox.

  • Using Assets to create a concept level to give a visual representation of the feel of the game.

​

Misty Forest

  • Responsible for creating a solo-project, mostly focused on Programming in C#.

  • Created a visually beautiful 2D Level with asset packs.

  • C# : Movement, Animations, Enemies, Health & Damage System, Scoring & More.

​

Logan's Prison

  • My Solo Thesis Project,a suspenseful 1st Person Horror Exploration game with a comedic narrative.

  • Level Design to guide the Player into a specific direction using Assets.

    • Matching sound and dialogue to specific areas.

  • Creating puzzles.

  • Programming in C#, Movement, Animations, Sound FX, UI, Puzzles & more.

    • Had a little assistance from a colleague when/if I couldn't manage something.

  • Created the Trailer.

​

A Night at the Office

  • Level Design for a small office space for a concept horror game with the core purpose to learn more Post Processing and Lighting.

​

Fetch through Time

  • Collaborative Game Design.

  • Creating a playable paper prototype.

  • Sole 2D Level Designer for both Levels.

    • Including Spacing, Checkpoints, Obstacles.

  • A little 2D Art, Stalagmites, Stalactite, Rocks & More.

​

A Wisps Wisdom

  • Creating a Narrative Design Document, including a GDD (Game Design Document) for a Narrative Puzzle Game.

  • Using Level Design to create a perspective of the game to share with others.

  • Added Post Processing, Particle FX.

​

Project: Grenade Maze

  • Game Design.

  • Collaborative Level Design on both levels with a colleague, using Assets.

​

​

bottom of page